In-App Advertising Must Be Interactive

In the past couple of years, more publishers than ever have pivoted to video. They did that to prepare for the big moment when TV ads would migrate to digital media, and they wanted to be ready.They made the mistake of thinking that similar formats and business models would translate. But they don’t.

MG Siegler, a Google VC who follows media, has already noticed the shift and writes about it here:

At the same time, we’ve spent the past couple of years watching content site after content site “pivot to video”. Why? Not so much because video is great — it can be great, but often isn’t the ideal format for content — but more because, to quote Willie Sutton, “that’s where the money is.” That is, large content sites have reached the bounds of monetization at scale for text. The real money in advertising, as everyone knows, is in video — because it’s the form on which television has survived and thrived.

And so everyone has been waiting for all of this video advertising — again, television advertising — to move online en masse. That was what “pivot to video” was all about. Video content just waiting there with open arms to embrace the TV ads when they inevitably make the jump.

But again, what if that jump isn’t coming? Not because these sites/services can’t provide scale — obviously they can — but because the era of dominance for that format is ending?

We’ve known for a long time that something new was coming. Perhaps it is the 6-second commercial, as several brands are attempting. But perhaps it is a combination of options including better creative in brand advertising, and better incentives to consumers for watching ads. Consumers on mobile phones using apps are a different breed of cat.

We already know that consumers are willing to sit through ads at home for live sports. It’s one of the only instances in which they will. However, eventually that, too, will stop unless advertising during live sports becomes as good as it is during the SuperBowl, in which brands reward fans with memorable creative that is often as good or better than the game itself.

But consumers have now moved to smartphones, and spend most of their time there. Not every day is the SuperBowl.

So the best way to make consumers watch ads is to reward or incentivize them, and that’s another thing advertisers are trying, especially with in-app advertising. Rewards-based ads are ads that allow a consumer to get a benefit from seeing or from interacting with an ad. Brands have used them to reward consumers with coupons and discounts.

But why just require users of an app on their smartphones just to watch a video? For brand recognition, we think it’s important that they interact with the brand. And At ZINC, we have a way.